We're hoping to recruit some really talented artists ( modelers, texturers, animators) from our playerbase to help us polish and extend the mod in the future. But other than that it's fully functional and playable. Majority of the island and some other assets are not up to Arma 3 standards.A module that limits the usage of the items stored in the backpack.bolt action system - you can either use manual bolting module (bolt cycling on clicking) or stick to the default system which triggers bolt operation upon releasing the mouse button.3 weapons per faction (Rifle, SMG, LMG).4 factions (UK, GER, US, JAP) including many uniform variants and vests.Here a quick list of what you can find in this first release: The assets, infact, are not limited to the pacific theatre, British and Germans soldiers that fought on the western front are included in this first package. Team I'm releasing our first public alpha, featuring the assault on Japanese-held Betio island by the USMC. It is my objective, to make the 7th Cavalry the Best Damn Community on the Internet with regards to Arma MILSIM. ![]() ![]() With it, we will usher in a brand new age for Arma within not only the 7th Cavalry, but the gaming community as a whole. Hereby, on the 73rd anniversary of Operation Galvanic, in the name of Faces of War Dev. In the next 1-2 years, we expect the release of Arma 4. Lacking manpower even after merging with Hell in The Pacific, we decided for a "DLC-like" thematic release schedule with every release focusing on a certain Operation.
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